Leggy

Description:

Sleipnir CR 11
XP 12,800
N Large magical beast
Init +4; Senses darkvision 60 ft., low-light vision; Perception +16

DEFENSE

AC 25, touch 13, flat-footed 21 (+ 4 Dex, + 12 natural, – 1 size)
hp 147 (14d10+70)
Fort +14, Ref +15, Will +9
Immune electricity; Resist cold 10

OFFENSE

Speed 80 ft.; air walk
Melee bite + 19 (1d8 + 6), 4 hooves + 17 (1d8 + 3)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (DC 22), powerful charge (hooves, 2d8+12), trample (1d8 + 9, DC 23)
Spell-Like Abilities (CL 11th; concentration + 12)

Constant—air walk

STATISTICS

Str 22, Dex 18, Con 21, Int 10, Wis 17, Cha 13
Base Atk + 14; CMB + 21; CMD 35 (47 vs. trip)
Feats Endurance, Flyby Attack, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Run
Skills Acrobatics + 18 (+ 38 when jumping), Perception + 16, Swim + 16
Languages Auran (cannot speak)

SPECIAL ABILITIES

Breath Weapon (Su)

As a standard action, a sleipnir can exhale a 30-foot cone of shimmering, rainbow-colored light. Every creature in the area is randomly struck by one or more beams, as a prismatic spray spell (DC 22 half or negates). The sleipnir may use this ability once every 1d6 rounds, up to 3 times per day. The save DC is Constitution-based.

Bio:

Leggy

Killing Monsters GMJJ