New applications of skills detailed below.
The following are new applications of the Survival skill.
Materials for mundane item construction can be foraged from the surrounding landscape, assuming the surrounding landscape has the raw materials available. The DC depends on the surrounding (typically 10 for bountiful regions, up to 25 for the harshest, most extreme environments). Multiply your Survival check by the DC of the surrounding environment. You can produce the result in copper for every day spent foraging, or the same amount in silver for each week spent foraging.
Skinning monsters is an application of the Survival skill. The DC to recognize and harvest a monster’s magical components which can be turned into Grafts is (10 + Monster’s CR).
Below is an expanded use of Craft: Alchemy which is a Trained Only application of the skill.
Create Monster Graft
Monster Grafts are the art of grafting a piece of a monsters body that contains magical potential via a special alchemical process to a Huntsmen. The piece of monster, once successfully attached, transforms to appear as though it’s a normal part of the Huntsmen’s body and leaves behind a tattoo of alchemical symbols which can be used by other Grafts to decipher the function of the tattoo.
In theory, every single part of a Huntsmen could be augmented with monster grafts. In practice, very few Huntsmen ever survive long enough to have their entire body replaced.
The base difficulty to create a Graft is 10 + Monster’s CR. The difficulty increases based on the complexity of the Graft.
Monster Grafts always use the Huntsmen’s Hit Dice as the Caster Level of their effects.
Every now and then a Huntsmen comes across a graft from a monster that is truly alien to the human form, such as an extremity (horns, wings, tail, etc) or some other oddity. A practitioner may still attempt to graft the piece onto the Huntsmen, but the feature is easily recognizable as an unnatural modification to the Huntsman’s body.
Attaching a specially prepared piece of monster that is grafted to alchemically altered people known as Huntsmen. The procedure is complicated and requires that the surgeon also be familiar with the Create Monster portion of Craft (Alchemy) requiring at least one rank in the skill, although mastery of both is not required. A brilliant surgeon could still easily perform her trade even with only a rudimentary understanding of the alchemical process.