Char Sheeet

Sistine Pentecost

Half Elf Witcher (medium humanoid) | Slayer: x13 | Mythic Tier x3 (Trickster & Guardian Path)
Neutral Good
Init: +24 (Dex mod +11, +4 Improved Init, +7 from Cunning Init, +2 mythic tier)
Senses: low light vision, dark vision 120 ft., scent- (-1 on track w/ scent for every day old the trail is vs. every hour)
Movement: 40ft base
Languages: Common, Elven, Dwarven, Knomish, Giant, Draconic, Goblin
Carrying Capacity: light 133 lbs. or less, medium 134 – 266 lbs., heavy 267 – 400 lbs.


Strength 20 (+5) Dexterity 33 (+11) Constitution 20 (+5) Intelligence 24 (+7) Wisdom 24 (+7) Charisma 20 (+5)

AC Total Dex Mod Armor Mod Shield Mod Nat Armor Misc
Regular 40 11 2 see below 2 7 Wis mod, 5 deflection, 3 dodge
Touch 36 11 see below 7 Wis mod, 5 deflection, 3 dodge (everything but armor, shield & NA bonuses)
Flat-footed 29 2 see below 2 7 Wis mod, 5 deflection, 3 dodge (everything but dexterity, insight & dodge bonus)

When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2.

Saves Total Base Save Ability Mod Misc Mods
Fort +22 8 5 + 2 racial, + 5 Char, + 2 UP
Ref +31 8 11 + 2 racial, + 5 Char, + 2 Lightning Reflexes, + 2 UP
Will +22 4 7 + 2 racial, + 5 Char, + 2 UP, + 2 from race points

HP: 198 (d12)
DR: 10/magic
Fast Healing-: 2
Toxicity Threshold: 20

  • CMB: + 19
    • Str mod + BAB + Size Mod + any bonuses you have on attacks rolls from spells, feats & other effects
  • CMD: 42 (43 w/ both swords out / +2 vs. being disarmed or grappled)
    • 10 + Dex + Str + BAB + Size Mod + any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC

Defensive Abilities
- Immunity to: disease
- Resistant to: n/a
- +2 reflex saves vs. traps


Offense
Base Attack Bonus: + 13 / + 8 / + 3

Melee
Dual MONSTER Bastard Swords: +24 reg / +19 off / +24 reg / +19 off / +14 off / +14 off
      (1d10+17 damage) 17-20 x3 Crit
MONSTER Bastard Sword, single attack: +28
      (1d10+17 damage) 17-20 x3 Crit

Dual HUMAN Bastard Swords: +20 reg / +15 off / +20 reg / +15 off / +10 off / +10 off
      (1d10+13 damage) 17-20 x3 Crit
HUMAN Bastard Sword, single attack: +24
      (1d10+13 damage) 17-20 x3 Crit


Dagger: +23
      (1d4+10 damage)


Natural Attack (flurry): +19 reg / +14 off / +19 reg / +14 off
      (1d8+10 lethal damage, but can choose bashing)
Natural Attack (one strike): +23
      (1d8+10 lethal damage, but can choose bashing)
Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.


Ranged

Spell-Like Abilities:
Witcher Signs

Special Attacks:
- Sneak Attack +4d6 (30 ft range)
- Studied Target-


Traits
Accelerated Drinker: drink potion as swift action if potion is ready
Conspiracy Hunter: +1 diplomacy and is a class skill


Char Sheeet

Killing Monsters GMJJ