Char Sheeet

Sistine Pentecost

Half Elf Witcher (medium humanoid) | Slayer: x10 | Mythic Tier x1 (Trickster Path)
Neutral Good
Init: +21 (Dex mod +10, +4 Improved Init, +7 from Cunning Init)
Senses: low light vision, dark vision 120 ft., scent (-1 on track w/ scent for every day old the trail is vs. every hour)
Movement: 30ft base
Languages: Common, Elven, Dwarven, Knomish, Giant, Draconic, Goblin
Carrying Capacity: light 133 lbs. or less, medium 134 – 266 lbs., heavy 267 – 400 lbs.


Strength 20 (+5) Dexterity 30 (+10) Constitution 20 (+5) Intelligence 24 (+7) Wisdom 24 (+7) Charisma 20 (+5)

AC Total Dex Mod Armor Mod Shield Mod Nat Armor Misc
Regular 31 10 2 see below 2 7 Wis mod
Touch 27 10 see below 7 Wis mod, (everything but armor, shield & NA bonuses)
Flat-footed 21 2 see below 2 7 Wis mod, (everything but dexterity, insight & dodge bonus)

When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2.

Saves Total Base Save Ability Mod Misc Mods
Fort +19 7 5 + 2 racial, + 5 Char
Ref +27 7 10 + 2 racial, + 5 Char, + 2 Lightning Reflexes
Will +17 3 7 + 2 racial, + 5 Char

HP: 151 (d12)
DR: 10/magic
Fast Healing-: 2
Toxicity Threshold: 20

  • CMB: + 17
    • Str mod + BAB + Size Mod + any bonuses you have on attacks rolls from spells, feats & other effects
  • CMD: 35 (36 w/ both swords out / +2 vs. being disarmed or grappled)
    • 10 + Dex + Str + BAB + Size Mod + any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC

Defensive Abilities
- Immunity to: disease
- Resistant to: n/a
- +2 reflex saves vs. traps


Offense
Base Attack Bonus: + 10 / + 5

Melee
Dual MONSTER Bastard Swords: +19 reg / +14 off / +19 reg / +14 off
      (1d10+14 damage) 19-20 x2 Crit
MONSTER Bastard Sword, single attack: +23
      (1d10+14 damage) 19-20 x2 Crit

Dual HUMAN Bastard Swords: +18 reg / +13 off / +18 reg / +13 off
      (1d10+13 damage) 19-20 x2 Crit
HUMAN Bastard Sword, single attack: +22
      (1d10+13 damage)


Dagger: +21
      (1d4+10 damage)


Natural Attack (flurry): +16 reg / +11 off / +16 reg / +11 off
      (1d8+10 lethal damage, but can choose bashing)
Natural Attack (one strike): +20
      (1d8+10 lethal damage, but can choose bashing)
Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.


Ranged

Spell-Like Abilities:
Witcher Signs

Special Attacks:
- Sneak Attack +3d6 (30 ft range)
- Studied Target-


Traits
Accelerated Drinker: drink potion as swift action if potion is ready
Conspiracy Hunter: +1 diplomacy and is a class skill


Char Sheeet

Killing Monsters GMJJ