Witcher Signs


Aard

School Evocation [Force]; Level Witcher 3
Casting Time 1 Standard Action
Components S
Range Touch
Target Creature or Object Touched
Duration Instantaneous
Saving Throw Fortitude Partial; Spell Resistance Yes

This spell charges your hand with telekinetic force. Your successful melee touch attack deals 1d4 points of force damage per level (maximum 10d4) and causes the target to be pushed away from you in a straight line up to 5 feet per two caster levels. For every size category of the target above Medium, reduce the distance pushed by 5 feet (–5 feet for Large, –10 feet for Huge, –15 for Gargantuan, and –20 feet for Colossal) to a minimum of 0 feet. A successful Fortitude save negates the movement but not the damage.

Axii

School Enchantment (compulsion) [mind-affecting, language-dependent] Level Witcher 3
Casting Time 1 Standard Action
Components S
Range close (25 ft. + 5 ft. / level)
Target one creature
Duration 1 hour / level OR 1 round / level
Saving Throw Will Negates; Spell Resistance Y

You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.

The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed.

The Witcher can also choose to cast Axii with a single word command, such as “freeze” or “withdraw”. In this case, the Sign loses the language-dependent subtype (meaning it can be used on unintelligent creatures) and the duration changes to only 1 round / level.

Igni

School Evocation [Fire]; Level Witcher 3
Casting Time 1 Standard Action
Components S
Range 30 ft.
Target cone shaped burst
Duration Instantaneous
Saving Throw Reflex Half; Spell Resistance Yes

Igni creates a hot blast of searing fire, originating at your hand and extending outward in a cone. Igni deals 1d6 points of fire damage per caster level (maximum 10d6) and lights all flammables in the spells area of effect.

Igni also has a secondary effect which allows the Witcher to create a single spark, enough to catch flammable objects alight without an overt display. When used in this manner, the Target changes to a single Fine object and deals no damage.

Quen

School Abjuration; Level Witcher 3
Casting Time 1 Standard Action
Components S
Range personal
Target you
Duration 1 minute / level
Saving Throw None; Spell Resistance N

This sign creates a limited field of protection on the Witcher that casts it, encasing them in a gentle yellow glow of magical power. The Witcher picks a single type of damage which can be elemental (acid, cold, electricity, fire, or sonic) or physical (bludgeoning, piercing, slashing) in nature. For the Signs duration, the Witcher gains resistance 10 against that type of attack. The Sign lasts until the Witcher takes damage in excess of the resistance value or the duration expires (whichever occurs first). The protection afforded by this sign increases by 5 points for every 4 Caster Levels above 5th, to a maximum of 30 at 19th level. This spell also protects the Witcher’s equipment.

Yrden

School Abjuration; Level Witcher 3
Casting Time 1 Standard Action
Components S
Range personal
Target 5 ft. Radius / 2 levels
Duration 1 round / level
Saving Throw WIll Negates; Spell Resistance Yes

Upon casting Yrden, magical runes burn to life in an area surrounding the Witcher. After a faint glow of the rune upon casting, the glyph remains visible only to the Witcher and those that can readily see magic, such as with the Detect Magic spell. Upon casting Yrden, the Witcher declares a criteria or trait in a monster that the Witcher wishes to suppress. Common examples may include incorporeal (forcing the creature to materialize) or fear suppression (which negate the monster’s fear aura). If the monster enters the area warded by Yrden and fails their save, the desired effect is suppressed. The Witcher is free to move after activating Yrden, but the area does not move with her. Monsters that leave the warded area are similarly free of its effects, and entering the area once again requires another save.

Witcher Signs

Killing Monsters Jonathonathon